Friday, 28 January 2011

Page 7!

Still trying to wrestle down the exact techniques that I want to use with these pages, but I feel like I'm in a good headspace, so yay.

The text though. HM. Will probably end up going through all the pages and putting in more sound effects, and changing out the hand written text for computer fonts.

Comic sans perhaps?

Sunday, 23 January 2011

Ahh, crazy busy week.

But hey!

I got into TAD, conceptart.org's online school, and starting feb 7th I'll be taking those classes.

So hopefully that will be as awesome as I expect it to be.



And I apologize for the boring standing monsters, but they are just the most relaxing thing to draw!

Saturday, 15 January 2011

Okay, the next page will absolutely not take as long as this one did to get around to finishing.

Absolutely.

For sure.



Tuesday, 11 January 2011

So's you don't wander off

a dood

Saturday, 8 January 2011

Okay, yes, I know, haven't been updating the comic.

But!

Major life reshuffle to occur in the next two weeks, and hopefully that will give me all the time I need to draw, as opposed to spending 6/7ths of the week doing work for other people.

have an Akira drawing in the meantime.

:I

Sunday, 26 December 2010

Merry christmas and other festive moments!

Enjoy a robo santa and baby jesus redux!

Monday, 13 December 2010

Page 5..!

And yes Nestor, I do like me some Moebius.

Monday, 6 December 2010

Aside from working a few hours in the morning for this personal comic, I've also been keeping busy by doing some freelance concept artwork for the excellent game company Tiny Mantis, as well as working a few days a week at the also excellent comic bookstore Forbidden Planet.

The interesting thing about retail is that it's a job that most people do not seek out as their primary occupation. What this means is that almost everyone who works a job at retail also has something else going on in their lives.

Because of this it's almost impossible to know what kind of lives the people working with you live outside of the store situation, and equally frustrating is that there's usually very little time during work to find out.

So it's been a (slow) pleasure to get to know those people better and find out a bit more about what they do in their own time, as opposed to the time during which they collect a paycheck.

Surprisingly, it turns out that most of the people that work at Forbidden Planet are artists of one kind or another(!)

This is awesome because during the last few months I've gotten to know more new talented artists through the ACA and forbidden planet than I did during the year and a half following graduation, and it only dawned on me recently how much that effects the way you approach the creation of your own work, and with how much energy.


Annd, page 4.

Friday, 3 December 2010

So! The fourth page is coming along nicely, but this has been a busy busy week (as it always is, for everyone, everywhere), so as to give you something to look at, and salivate over, here's a piece of fanart for the awesome Paul Pope!

For those of you who have no clue why I'd do this, other than the chance to bust out some artwork that takes an excellent design and saves me the trouble of too much thinking, it's because for three weeks I was down in Florida studying with Paul Pope and his ninja team of fellow artists.

This is completely the reason I'm doing a comic right now, because I sure wasn't nearly as motivated before I went down there.

So yeah! Paul is awesome, the Masked Karimbah (the character below) is awesome, and if you don't know his work already (shame on you) you should check out his site, as linked above!

Sunday, 28 November 2010

Bah, image upload services resize and downgrade images too much.

I need all my glorious pixels at perfect crisp quality! Why can't they understand that need??

...Anyways, page 3!

The handwritten text is a bit of a test, but I'll see how it goes. Ironically, seeing how this comic is about robots, computer fonts just feel too cold to me.

Also! I feel like I might have found a process that works for me through each step of making this comic. It involves alot of back and forth between analog and digital, but the key part is that it's enjoyable at each step, which I really can't stress the importance of enough.